Eigentlich wollte Google selbst Spiele für die Cloud-Gaming-Plattform Stadia entwickeln. Dieser Plan findet mit der Schließung des Studios ein. Die Stadia Premiere Edition enthält Google Chromecast Ultra, 2 mit dem du die Games auf deinen Fernseher streamst und einen Stadia-Controller. 3. Kaufen. Hol dir sofortigen Zugriff auf Stadia und eine Auswahl an Games mit dem kostenlosen Probeabo von Stadia Pro.
Stadia: Alles über Spiele, Controller, Kosten und Stadia ProGoogle Stadia: Sie finden hier News, Test, Tipps, Specials, Bilder, Videos und Downloads zu Google Stadia. Hardware & Bandbreite, Controller, Spiele und Release & Preise. Google Stadia: Welche Vorteile bietet die Cloud-Gaming-Plattform. Eigentlich wollte Google selbst Spiele für die Cloud-Gaming-Plattform Stadia entwickeln. Dieser Plan findet mit der Schließung des Studios ein.
Google Stadia Release Valve may release a China-specific version of Steam on February 9th VideoGoogle Stadia: Everything You Need to Know Before Launch - Official Trailer
Here's what you need to know about it. The Stadia controller is pretty similar to most game controllers, looking a bit like a minimalist and slightly boring blend of a Dualshock 4, Xbox One controller or Switch Pro controller combined.
But there's a bit more worth knowing:. You can read the full breakdown and fantastic analysis in Rich Leadbetter's Digital Foundry piece on Google Stadia specs , but here are the very basic details to start with:.
We don't know the exact number of corse the CPU will have yet - Google was wary of discussing this just yet - although the guess and this is just an educated guess for now, to be very clear from Leadbetter is that it will use one of those listed on Google's cloud server specs page.
As Rich puts it: "This can deliver up to 96 virtual CPU cores and can address up to GB of memory". In other Leadbetter words, it'll be "a true generational leap", either way.
It's worth clarifying, again, that this is totally scalable. It's not a single piece of hardware like an Xbox One X. It is, in Google's words, "elastic", so multiple instances of the above can be "stacked" - we've seen a demonstration of three of those GPUs running together, for instance - and the idea at least is that for developers the sky is the limit, within reason.
There's also substantially more detail on the tech, networking tech in particular, in our aforementioned Digital Foundry interview with Harrison and Bakar.
The main concern with the streaming side of things is the issue of latency, for instance. Harrison claims those problems are "solved and mitigated", through Google's "investments in the datacentre that will create a much higher experience for more people, and there are some fundamental advances in compression algorithms.
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How is the M1 so much faster than other chips? In an interview with MobileSyrup , Stadia's director of games, Jack Buser, revealed there are currently developers building games for Stadia.
They will launch over the next few years, however, so don't expect them all to arrive in Google added more than games to Stadia in , including bigger titles like Assassin's Creed: Valhalla, Doom Eternal, Borderlands 3, Hotline Miami, and Civilization VI.
But Google may feel a need to aggressively compete to be a leader in cloud gaming, since the competition looks like it may be fierce. Google may have fired a shot across the bow at the game industry when it announced Stadia back on March without pricing or a release date, but the competition appears to have taken the earnest display from the search giant as a reason to start accelerating their cloud gaming efforts.
Microsoft has since launched a limited version of xCloud on mobile as a beta program in the US, UK, and Korea. It works pretty well.
Valve is hinting that it may get into the game in some way with a cloud gaming service built atop Steam. Nvidia has been operating its GeForce Now cloud gaming service in private beta for years, and now its finally bringing the product to Android devices , too.
We hope to find out more in the coming weeks when we get full Stadia access ourselves. Update, November 8th: Added additional information about Stadia.
Google developed its own controller for Stadia. It has two thumbsticks, a directional pad, four main face buttons, two sets of shoulder buttons, and five additional controller face buttons.
To use the controller, players can either plug it into a compatible device with a USB cable, or connect it over Wi-Fi to a local network for a direct connection to Google's Stadia servers, which reduces input lag.
The controller has been available since launch in three color schemes, "Clearly White", "Just Black", and "Wasabi"; the "Founder's Edition" bundle included a limited-edition "Midnight Blue" controller.
Stadia is built on Debian Linux servers and Vulkan is their graphics API. A progressive web application -based version of Stadia for iOS devices was announced by Google in November and released on December 16, This version runs through Chrome or Safari web browsers as to avoid restrictions Apple had in place for apps that directly stream libraries of games; the browser-based method had been similarly adapted by GeForce Now.
At the Consumer Electronic Show , Google announced that several upcoming LG smart televisions will include a Stadia Smart TV app.
Project Stream was Google's first announced sign of interest in video gaming products. The company had previously been rumored as working on a service called Project Yeti since at least Google had also hired gaming industry executive Phil Harrison and was seen recruiting developers during industry events in Google announced the service in October  and soon after, opened invitations to beta testers with access to Assassin's Creed Odyssey.
Players could apply for access and those who met an Internet speed minimum could run the game in their Chrome browsers. Alongside Stadia, Google established the Stadia Games and Entertainment division in March , with industry veteran Jade Raymond as its head.
This division will focus on internal development of games for Stadia in addition to those they have obtained from third parties. In December , the Stadia Games and Entertainment division acquired Typhoon Studios to develop additional content for the platform.
A second Stadia studio, located in Playa Vista, Los Angeles , was opened in March , led by former Santa Monica Studio head Shannon Studstill. Google shut down Stadia Games and Entertainment on February 1, The announcement came after decisions were made about Stadia's priorities for game development and delivery.
Harrison stated that the decision would focus on making the platform more amenable as a publishing platform for third-party developers, stating "We believe this is the best path to building Stadia into a long-term, sustainable business that helps grow the industry.
Stadia initially launched on November 19, , in 14 countries: Belgium, Canada, Denmark, Finland, France, Germany, Ireland, Italy, Netherlands, Norway, Spain, Sweden, the United Kingdom, and the United States.
The service was expanded to several Samsung Galaxy , Razer Phone , and ASUS ROG Phone devices in February ,  after being only available on Google Pixel devices for months since its launch.
In March , Google sent promotional emails to owners of Chromecast Ultra devices offering three months of Stadia Pro at no cost for redemption.
Two-month Pro subscriptions were given at no cost to all new and existing platform users. Starting in June , Stadia became accessible on OnePlus's 5, 6, and 7 series phones, and access can be enabled on other Android phones and tablets with Android 6 and above as an "experimental" feature.
At the same time, touch controls were made available as an alternative to using a supported controller for touchscreen Android devices. In November , Google ran two promotions through which they gave away complimentary "Premiere Edition" bundles.
The first, which began on November 10, offered bundles at no cost to YouTube Premium subscribers in the US and the UK who had subscribed before November 6.
The promotion ended two days later in the US after Google exhausted all available supply. In December , Stadia expanded to eight new European markets: Austria, Czechia, Hungary, Poland, Portugal, Romania, Slovakia and Switzerland.
Stadia requires users to purchase games to use over the service, though it offers a growing library of free games that can be redeemed by Pro tier subscribers, as well as the first two years of Destiny 2 content for free for those who purchased the Founder's Pack.
In January , Google announced that it planned to release over games for Stadia during that year, of which 10 were timed- exclusives set to release in the first half of the year.
During its beta, the service received generally positive initial impressions from reviewers, who felt it met and in some instances, exceeded expectations    and could make game streaming appear as a potentially viable alternative to PC gaming.
Reviewers reported that the streaming service had low latency and felt as if the game was being played locally. The reviewer reported the best experience on Google's Chromebook Pixel.
They also remarked that Assassin's Creed Odyssey was not the best example for testing, as it was already a natively laggy game.
Stadia received mixed reviews upon its release: Metacritic lists 0 extremely positive reviews, 8 positive reviews, 29 mixed reviews and 14 negative reviews.
Wait until next year to see if Google can work out the kinks and prove the service's longevity. Towards the end of January , Stadia users expressed concern about Google's non-communicative stance on Stadia, outside of its monthly free game additions; these users were concerned about planned features that were to be available in the next few months from Google's initial timeline but yet have been discussed further, such as 4K streaming resolution support.
A Google community manager had been following these discussions and expressed sympathy that users have been waiting for information, and stated that there is news that they could not yet discuss but will be able to soon.
Stadia received widespread praise for the performance of Cyberpunk on its platform.